education
Sheridan college, computer animation - digital character animation, January 2004 to June 2005
software knowledge
- Zbrush
- 3DS Max
- Modo
- Maya Xgen
- Xnormal
- WrapX
- Substance Painter
- Photoshop
- Marvelous Designer
- proprietary Ubisoft engines
- Jira
experience
01.2012 - 12.2017 Lead character artist Ubisoft Toronto
- lead a creative team of character artists
- character asset quality control on several AAA games
- created high-quality character assets AAA for games
- sculpting full characters for cinematic and in-game use
- unwrapped and textured all assets I modeled
- hair assets creation, including textures
- clothing simulation in Marvelous Designer
- scan cleanup and implementation into the pipeline
- collaborated creating character pipeline for cinematic as well as open world modular characters
- partnered with production manager to established production deadlines
- support HR in recruiting members for the character team
- helped establish outsourcing pipeline and oversaw outsourcing quality
- partnered with the art director in look development for background characters
- taught Zbrush classes to Ubisoft artists
11.2010 - 12.2011 senior character artist Ubisoft Toronto
- sculpt full characters from head to toe following concept art
- textured these character assets
- create hair card based hairstyles
- 3D face scan clean up for some head scans
- create game characters based on scan data as well as model characters from scratch.
- create
Ubisoft projects
- Splinter Cell Blacklist, from preproduction to release
- FarCry 4 lead character artist for the Shangri La section of the world, full production duration
- FarCry Primal as character lead in a consulting function
- 3 other unannounced AAA games that will be released over the years to come.
07.2008 - 11.2010 Silicon Knights Lead character artist
- lead a team of character artist developing AAA games for the Xbox 360
- quality control for all character assets for the projects I worked on
- created high-quality character assets for cinematics and gameplay
- unreal engine shader setup
05.2005 - 06.2008 Silicon Knights character artist
- created characters and weapons following concept art
- Worked as part of a creative team
Silicon Knights Project
- Too Human
- canceled AAA game
- Xmen Destiny