I am a digital artist with a passion for creating 3D characters. I have been in the games industry for 15 years in different positions. Over the course of my career, I had the chance to work on some iconic characters that had major parts in game cinematics as well as game play. I oversaw teams of artists populating game worlds that are loved by millions. While working on franchise characters throughout the day I always created my own creatures and characters in my spare time. My personal work has been featured in the digital art masters Volume 8 book as well as on the cover of the 3dcreative magazine.
expert character artist
- creation of single-player story characters for an unannounced game
- creation of multiplayer character asset skins for an unannounced game
- creation of mulitpplyer character skins for COD Vanguard
- polish outsourced player character skins
- cleaning and finetuning 3D scans for the character asset library
- texturing items for the character asset library
- assembling characters from the asset library according to concept art
senior character artist
- collaborate with team members
- create modular characters for the 64 player game Chivalry 2
- character head sculpts and low poly
- armor high and low poly creation
- texturing all assets in Substance Painter
- unreal engine integration of above assets
- tweaking material properties in engine, most importantly for armor metal
- communicating with outsourcer
worked as freelance character artist on different projects
lead a creative team of character artists
character asset quality control on several AAA games
created high-quality character assets AAA for games
- sculpting full characters for cinematic and in-game use
- unwrapped and textured all assets I modeled
- hair assets creation, including textures
- clothing simulation in Marvelous Designer
- scan cleanup and implementation into the pipeline
collaborated creating character pipeline for cinematic as well as open world modular characters
partnered with production manager to established production deadlines
support HR in recruiting members for the character team
helped establish outsourcing pipeline and oversaw outsourcing quality
partnered with the art director in look development for background characters
taught Zbrush classes to Ubisoft artists
Ubisoft projects:
Splinter Cell Blacklist, from preproduction to release
FarCry 4 lead character artist for the Shangri La section of the world, full production duration
FarCry Primal as character lead in a consulting function
3 other unannounced AAA games that will be released over the years to come.
sculpt full characters from head to toe following concept art
textured these character assets
create hair card based hairstyles
3D face scan clean up for some head scans
create game characters based on scan data as well as model characters from scratch.
lead a team of character artist developing AAA games for the Xbox 360
quality control for all character assets for the projects I worked on
created high-quality character assets for cinematics and gameplay
unreal engine shader setup
Silicon Knights projects:
Too Human
canceled AAA game
Xmen Destiny
created characters and weapons following concept art
Worked as part of a creative team