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Nils Meyer
Nils Meyer
expert character artist @ Sledgehammer Games Toronto
Toronto, Canada

Summary

I am a digital artist with a passion for creating 3D characters. I have been in the games industry for 15 years in different positions. Over the course of my career, I had the chance to work on some iconic characters that had major parts in game cinematics as well as game play. I oversaw teams of artists populating game worlds that are loved by millions. While working on franchise characters throughout the day I always created my own creatures and characters in my spare time. My personal work has been featured in the digital art masters Volume 8 book as well as on the cover of the 3dcreative magazine.

Skills

Character ModelingCreature ModelingDigital SculptingSculptingCharacter DesignCreature Design

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Modo
Modo
Maya xgen
Maya xgen
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Jira
Jira
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

    • Video Game
      unannounced SHG game
    • Year
      2023
    • Role
      expert charcter artist
    • Company
      Sledgehammer Games
    • Video Game
      COD Vanguard
    • Year
      2022
    • Role
      expert character artist
    • Company
      Sledgehammer Games
    • Video Game
      Chivalry 2
    • Year
      2021
    • Role
      senior character artist
    • Company
      Torn Banner Studios
    • Video Game
      Starlink
    • Year
      2018
    • Role
      Freelance artist
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      lead character artist
    • Company
      Ubisoft Toronto
    • Video Game
      Watch Dogs: Legion
    • Year
      2020
    • Role
      lead character artist
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      lead character artist
    • Company
      Ubisoft Toronto
    • Video Game
      Splinter Cell Black List
    • Year
      2013
    • Role
      character artist, lead character artist
    • Company
      Ubisoft Toronto

Experience

  • expert character artist at Sledgehammer Games
    Toronto, Canada
    August 2022 - Present

    expert character artist

    - creation of single-player story characters for an unannounced game

    - creation of multiplayer character asset skins for an unannounced game

    - creation of mulitpplyer character skins for COD Vanguard

    - polish outsourced player character skins

    - cleaning and finetuning 3D scans for the character asset library

    - texturing items for the character asset library

    - assembling characters from the asset library according to concept art

  • senior character artist at Torn Banner Studios
    Toronto, Canada
    February 2019 - July 2021

    senior character artist

    - collaborate with team members

    - create modular characters for the 64 player game Chivalry 2

    - character head sculpts and low poly

    - armor high and low poly creation

    - texturing all assets in Substance Painter

    - unreal engine integration of above assets

    - tweaking material properties in engine, most importantly for armor metal

    - communicating with outsourcer

  • senior character artist at Freelace character artist
    Toronto, Canada
    December 2018 - February 2019

    worked as freelance character artist on different projects

  • lead character artist at Ubisoft
    Toronto, Canada
    January 2012 - November 2018

    lead a creative team of character artists

    character asset quality control on several AAA games

    created high-quality character assets AAA for games

    - sculpting full characters for cinematic and in-game use

    - unwrapped and textured all assets I modeled

    - hair assets creation, including textures

    - clothing simulation in Marvelous Designer

    - scan cleanup and implementation into the pipeline

    collaborated creating character pipeline for cinematic as well as open world modular characters

    partnered with production manager to established production deadlines

    support HR in recruiting members for the character team

    helped establish outsourcing pipeline and oversaw outsourcing quality

    partnered with the art director in look development for background characters

    taught Zbrush classes to Ubisoft artists

    Ubisoft projects:

    Splinter Cell Blacklist, from preproduction to release

    FarCry 4 lead character artist for the Shangri La section of the world, full production duration

    FarCry Primal as character lead in a consulting function

    3 other unannounced AAA games that will be released over the years to come.

  • senior character artist at Ubisoft
    Toronto, Canada
    November 2010 - December 2011

    sculpt full characters from head to toe following concept art

    textured these character assets

    create hair card based hairstyles

    3D face scan clean up for some head scans

    create game characters based on scan data as well as model characters from scratch.

  • lead character artist at Silicon Knights
    St.Catherines, Canada
    July 2008 - November 2010

    lead a team of character artist developing AAA games for the Xbox 360

    quality control for all character assets for the projects I worked on

    created high-quality character assets for cinematics and gameplay

    unreal engine shader setup

    Silicon Knights projects:

    Too Human

    canceled AAA game

    Xmen Destiny

  • character artist at Silicon Knights
    St.Catherines, Canada
    June 2005 - July 2008

    created characters and weapons following concept art

    Worked as part of a creative team