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Splinter Cell Blacklist

I worked on Splinter Cell Blacklist from the early beginnings until the day it shipped. First in the role of a senior character artist and later as character lead. Over the course of production, I was responsible for Sam Fisher's head and a couple of his op-suits. I created the in-game version of Grim's head and hair (her head was based on a scan) as well as some story as well as background characters (i.e. Kestrel).

These are a few example images. Sam Fisher's suit in the third and Grim's shirt in the 5th image were modeled and textured by my friend Mark Vick.